He criticized CastleMiner for having choppy graphics at long distances, no water besides a "murky water" block that does not behave like actual water (i.e. not being able to sink and swim through it), and for having no blocks with unique geometry, mentioning that a fence block in the game was merely a fence texture applied on all faces of a regular block including the top, making fences in the game look awful. He states near the end of his review, "In experience, every Minecraft clone on the Xbox 360 is a deliberate cash-in, but at least the lot of them know that entertainment equals cash. CastleMiner skips this assumption and goes to ' Minecraft clone equals cash'." Bill was more positive towards CastleMiner Z in his November 2011 review of the game. He praised the game for its addition of zombie survival to Minecraft-like games, although he wrote that "he game is not a paragon of excellent performance or aesthetic" and mentioned that Z 's game modes could have been added to the original CastleMiner easily as downloadable content. Ĭespite these criticisms, as well as the eventual release of Minecraft: Xbox 360 Edition, the CastleMiner series have been commercially successful on Xbox Live Indie Games. On August 15, 2012, developer DigitalDNA Games announced that CastleMiner Z held the record as the all-time, best-selling Xbox Live Indie Game at over 900,000 units.
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